#ifndef MSP_GL_ZSORTEDSCENE_H_
#define MSP_GL_ZSORTEDSCENE_H_
-#include "simplescene.h"
+#include <set>
+#include <vector>
+#include "scene.h"
namespace Msp {
namespace GL {
private:
struct SortedRenderable
{
+ const Renderable *renderable;
bool in_frustum;
float depth;
- const Renderable *renderable;
SortedRenderable(const Renderable *);