#include <msp/datafile/objectloader.h>
#include <msp/gl/renderer.h>
#include "geometry.h"
+#include "inputmethod.h"
+#include "mspgltk_api.h"
#include "partcache.h"
#include "state.h"
/**
Base class for all widgets.
*/
-class Widget
+class MSPGLTK_API Widget
{
friend class Container;
sigc::signal<void> signal_request_focus;
sigc::signal<void> signal_grab_pointer;
sigc::signal<void> signal_ungrab_pointer;
+ sigc::signal<void, const Time::TimeDelta &> signal_request_animation;
+ sigc::signal<void> signal_rebuild_needed;
protected:
Geometry geom;
std::string style_name;
- const Style *style;
- State state;
- bool visible;
- bool focusable;
- Container *parent;
+ const Style *style = 0;
+ State state = NORMAL;
+ bool visible = true;
+ InputType input_type = INPUT_NONE;
+ Container *parent = 0;
std::string tooltip;
PartCache part_cache;
+ bool rebuild_needed = false;
+ Time::TimeDelta anim_interval;
- Widget();
+ Widget() = default;
private:
Widget(const Widget &);
Widget &operator=(const Widget &);
const Geometry &get_geometry() const { return geom; }
void map_coords_to_ancestor(int &, int &, const Widget &) const;
+ void map_coords_to_root(int &, int &) const;
protected:
/** Sets the widget's parent Container. The widget must be unparented when
void set_visible(bool);
bool is_visible() const { return visible; }
- void set_focusable(bool);
- bool is_focusable() const { return focusable; }
+ InputType get_input_type() const { return input_type; }
+ bool is_focusable() const { return visible && input_type!=INPUT_NONE; }
void set_focus();
void set_enabled(bool);
bool is_enabled() const { return !(state&DISABLED); }
State get_state() const { return state; }
protected:
+ void set_animation_interval(const Time::TimeDelta &);
+ void stop_animation();
+public:
+ const Time::TimeDelta &get_animation_interval() const { return anim_interval; }
+
+protected:
+ void mark_rebuild();
+ virtual void rebuild_hierarchy();
void rebuild();
virtual void rebuild_special(const Part &);
virtual bool character(wchar_t) { return false; }
virtual void focus_in();
virtual void focus_out();
+ virtual bool navigate(Navigation) { return false; }
+ virtual void animate(const Time::TimeDelta &) { }
protected:
- virtual void on_geometry_change() { }
+ virtual void on_size_change() { }
virtual void on_style_change() { }
virtual void on_reparent() { }
};