public:
View(Graphics::Window &, Graphics::GLContext &);
+ Graphics::Window &get_window() { return window; }
+ Graphics::GLContext &get_context() { return context; }
+ unsigned get_width() const { return window.get_width(); }
+ unsigned get_height() const { return window.get_height(); }
+
void set_content(const Renderable *);
void synchronize_camera_aspect(Camera &);