COLOR4_UBYTE = 12,
COLOR3_FLOAT = 14,
COLOR4_FLOAT,
+ TANGENT3 = 18,
+ BINORMAL3 = 22,
TEXCOORD1 = 32,
TEXCOORD2,
TEXCOORD3,
class VertexFormat
{
private:
- unsigned char *data;
+ enum { MAX_COMPONENTS = 15 };
+
+ unsigned char count;
+ unsigned char components[MAX_COMPONENTS];
public:
VertexFormat();
VertexFormat(VertexComponent);
- VertexFormat(const VertexFormat &);
- VertexFormat &operator=(const VertexFormat &);
- ~VertexFormat();
VertexFormat operator,(VertexComponent c) const;
VertexFormat operator,(unsigned i) const;
- bool empty() const { return !data || !data[0]; }
- const unsigned char *begin() const { return data ? data+1 : 0; }
- const unsigned char *end() const { return data ? data+1+data[0] : 0; }
+ bool empty() const { return !count; }
+ const unsigned char *begin() const { return components; }
+ const unsigned char *end() const { return components+count; }
unsigned stride() const;
int offset(VertexComponent) const;
};
{ return f.stride(); }
void operator>>(const LexicalConverter &, VertexComponent &);
-void operator>>(const LexicalConverter &, VertexFormat &);
} // namespace GL
} // namespace Msp