namespace GL {
VertexFormat::VertexFormat():
- data(0)
+ count(0)
{ }
VertexFormat::VertexFormat(VertexComponent c):
- data(new unsigned char[8])
+ count(1)
{
- data[0] = 1;
- data[1] = c;
-}
-
-VertexFormat::VertexFormat(const VertexFormat &f):
- data(0)
-{
- *this = f;
-}
-
-VertexFormat &VertexFormat::operator=(const VertexFormat &f)
-{
- delete[] data;
- if(f.data)
- {
- data = new unsigned char[(f.data[0]&~7)+8];
- copy(f.data, f.data+f.data[0]+1, data);
- }
- else
- data = 0;
-
- return *this;
-}
-
-VertexFormat::~VertexFormat()
-{
- delete[] data;
+ components[0] = c;
}
VertexFormat VertexFormat::operator,(VertexComponent c) const
{
+ if(count>=MAX_COMPONENTS)
+ throw invalid_operation("VertexFormat::operator,");
+
VertexFormat r = *this;
- if(r.data)
- {
- const unsigned char n = ++r.data[0];
- if((n&7)==0)
- {
- unsigned char *newdt = new unsigned char[n+8];
- copy(r.data, r.data+n, newdt);
- delete r.data;
- r.data = newdt;
- }
- r.data[n] = c;
- }
- else
- {
- r.data = new unsigned char[8];
- r.data[0] = 1;
- r.data[1] = c;
- }
+ r.components[r.count++] = c;
return r;
}
VertexFormat VertexFormat::operator,(unsigned i) const
{
- if(!data)
+ if(!count)
throw invalid_operation("VertexFormat::operator,");
+
VertexFormat r = *this;
- unsigned char *c = r.data+r.data[0];
+ unsigned char *c = &r.components[r.count-1];
*c = make_indexed_component(static_cast<VertexComponent>(*c), i);
return r;
c = static_cast<VertexComponent>(COLOR3_FLOAT+(str[5]-'3'));
else if(str=="COLOR4_UBYTE")
c = COLOR4_UBYTE;
+ else if(str=="TANGENT3")
+ c = TANGENT3;
+ else if(str=="BINORMAL3")
+ c = BINORMAL3;
else if(str.size()>=9 && !str.compare(0, 8, "TEXCOORD") && str[8]>='1' && str[8]<='4')
{
if(str.size()==9)