#include <msp/gl/extensions/arb_multitexture.h>
#include <msp/gl/extensions/arb_vertex_shader.h>
+#include <msp/gl/extensions/msp_legacy_features.h>
#include "buffer.h"
#include "error.h"
#include "gl.h"
if(!use_legacy)
static Require _req(ARB_vertex_shader);
+ else if(legacy)
+ static Require _req(MSP_legacy_features);
const VertexArray *old = current();
/* If the array has been modified, apply it even if it was the last one to