-/* $Id$
-
-This file is part of libmspgltk
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
#ifndef MSP_GLTK_TOGGLE_H_
#define MSP_GLTK_TOGGLE_H_
#include <sigc++/signal.h>
+#include "mspgltk_api.h"
+#include "text.h"
#include "widget.h"
namespace Msp {
/**
Allows toggling a value between two states.
*/
-class Toggle: public Widget
+class MSPGLTK_API Toggle: public Widget
{
public:
- class Loader: public Widget::Loader
+ class MSPGLTK_API Loader: public DataFile::DerivedObjectLoader<Toggle, Widget::Loader>
{
public:
Loader(Toggle &);
- Toggle &get_object() const;
+
private:
- virtual void finish();
+ void finish() override;
+
+ void text(const std::string &);
};
+ sigc::signal<void, bool> signal_toggled;
+
private:
- std::string text;
- bool pressed;
- bool value;
+ Text text;
+ bool pressed = false;
+ bool value = false;
+ bool exclusive = false;
public:
- sigc::signal<void, bool> signal_toggled;
+ Toggle(const std::string & = std::string());
- Toggle(const Resources &);
+ const char *get_class() const override { return "toggle"; }
+private:
+ void autosize_special(const Part &, Geometry &) const override;
+
+public:
+ void set_text(const std::string &);
+ void set_exclusive(bool);
+ bool get_exclusive() const { return exclusive; }
+private:
+ void exclude_siblings();
+public:
void set_value(bool);
bool get_value() const { return value; }
- virtual void button_press(int, int, unsigned);
- virtual void button_release(int, int, unsigned);
- virtual void pointer_enter();
- virtual void pointer_leave();
private:
- virtual const char *get_class() const { return "toggle"; }
- virtual void render_special(const Part &) const;
+ void rebuild_special(const Part &) override;
+
+public:
+ void button_press(int, int, unsigned) override;
+ void button_release(int, int, unsigned) override;
+ bool navigate(Navigation) override;
+private:
+ void on_style_change() override;
};
} // namespace GLtk