private:
std::vector<const Texture *> attachments;
- static bool legacy_used;
-
public:
~Texturing();
const Texture *get_attached_texture(unsigned) const;
private:
- void bind_attachment(unsigned, bool) const;
+ void bind_attachment(unsigned) const;
static void unbind_attachment(unsigned);
public:
- void bind(bool = true) const;
+ void bind() const;
static void unbind();
};