#define MSP_GL_TEXTURECUBE_H_
#include <msp/graphics/image.h>
-#include "datatype.h"
-#include "pixelformat.h"
#include "texture.h"
#include "vector.h"
#include <msp/gl/extensions/arb_texture_cube_map.h>
/** Returns a vector pointing to the center a texel. */
Vector3 get_texel_direction(TextureCubeFace, unsigned, unsigned);
+
+ virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
+ virtual UInt64 get_data_size() const;
+ virtual void unload() { }
};
void operator>>(const LexicalConverter &, TextureCubeFace &);