#ifndef MSP_GL_TEXTURECUBE_H_
#define MSP_GL_TEXTURECUBE_H_
-#include "datatype.h"
-#include "pixelformat.h"
+#include <msp/gl/extensions/arb_texture_cube_map.h>
+#include <msp/graphics/image.h>
#include "texture.h"
#include "vector.h"
*/
class TextureCube: public Texture
{
+public:
+ class Loader: public Msp::DataFile::DerivedObjectLoader<TextureCube, Texture::Loader>
+ {
+ public:
+ Loader(TextureCube &);
+ Loader(TextureCube &, Collection &);
+ private:
+ void init();
+
+ void external_image(TextureCubeFace, const std::string &);
+ void image_data(TextureCubeFace, const std::string &);
+ void raw_data(TextureCubeFace, const std::string &);
+ void storage(PixelFormat, unsigned);
+ };
+
private:
- PixelFormat ifmt;
unsigned size;
unsigned allocated;
+ static TextureCubeFace face_order[6];
static Vector3 directions[6];
+ static unsigned orientations[12];
public:
TextureCube();
int x, int y, unsigned w, unsigned h,
PixelFormat fmt, DataType type, const void *data);
+ void image(TextureCubeFace, const Graphics::Image &, bool = false);
+
+ virtual void image(const Graphics::Image &, bool = false);
+
unsigned get_size() const { return size; }
private:
- unsigned get_level_size(unsigned);
+ unsigned get_n_levels() const;
+ unsigned get_level_size(unsigned) const;
public:
/** Translates indices into face constants. Valid indices are between 0
and 5, inclusive. */
static TextureCubeFace enumerate_faces(unsigned);
+ static unsigned get_face_index(TextureCubeFace);
+
/** Returns a vector pointing out of the face. */
static const Vector3 &get_face_direction(TextureCubeFace);
/** Returns a vector pointing to the center a texel. */
Vector3 get_texel_direction(TextureCubeFace, unsigned, unsigned);
+
+ virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
+ virtual UInt64 get_data_size() const;
+ virtual void unload() { }
};
+void operator>>(const LexicalConverter &, TextureCubeFace &);
+
} // namespace GL
} // namespace Msp