#define MSP_GL_TEXTURE3D_H_
#include <string>
-#include "datatype.h"
-#include "pixelformat.h"
#include "texture.h"
namespace Msp {
void get_level_size(unsigned, unsigned &, unsigned &, unsigned &);
public:
- virtual AsyncLoader *load(IO::Seekable &) { return 0; }
+ virtual AsyncLoader *load(IO::Seekable &, const Resources * = 0) { return 0; }
virtual UInt64 get_data_size() const;
virtual void unload() { }
};