-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
#ifndef MSP_GL_TEXTURE2D_H_
#define MSP_GL_TEXTURE2D_H_
#include <string>
+#include <msp/graphics/image.h>
+#include "resource.h"
#include "texture.h"
namespace Msp {
namespace GL {
+/**
+Two-dimensional texture. Consists of an array of texels in the shape of a
+rectangle. Texture coordinate have a range of [0, 1]. Coordinates outside of
+this range are subject to wrapping. This is the most common type of texture.
+*/
class Texture2D: public Texture
{
public:
- Texture2D();
- void image(int, int, sizei, sizei, int, GLenum, GLenum, void *);
- void image(int, sizei, sizei, TextureFormat, void *);
- void image(const std::string &);
- sizei get_width() const { return width_; }
- sizei get_height() const { return height_; }
+ class Loader: public Msp::DataFile::DerivedObjectLoader<Texture2D, Texture::Loader>
+ {
+ public:
+ Loader(Texture2D &);
+ Loader(Texture2D &, Collection &);
+ private:
+ void init();
+
+ void raw_data(const std::string &);
+ void storage(PixelFormat, unsigned, unsigned);
+ void storage_b(PixelFormat, unsigned, unsigned, unsigned);
+ };
+
private:
- sizei width_;
- sizei height_;
+ class AsyncLoader;
+
+ PixelFormat ifmt;
+ unsigned width;
+ unsigned height;
+ unsigned allocated;
+
+public:
+ Texture2D(ResourceManager * = 0);
+ virtual ~Texture2D();
+
+ /** Defines storage structure for the texture. Must be called before an
+ image can be uploaded. Once storage is defined, it can't be changed. */
+ void storage(PixelFormat fmt, unsigned wd, unsigned ht);
+
+ /** Allocates storage for the texture. The contents are initially
+ undefined. If storage has already been allocated, does nothing. */
+ void allocate(unsigned level);
+
+ /** Uploads an image to the texture. Storage must be defined beforehand.
+ The image data must have dimensions and format compatible with the defined
+ storage. */
+ void image(unsigned level, PixelFormat fmt, DataType type, const void *data);
+
+ /** Updates a rectangular region of the texture. Storage must be defined
+ and allocated beforehand. The update region must be fully inside the
+ texture. */
+ void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht,
+ PixelFormat fmt, DataType type, const void *data);
+
+ /** Uploads an image to the texture. If storage has not been defined, it
+ will be set to match the image. Otherwise the image must be compatible with
+ the defined storage.
+
+ If srgb is true and storage is determined by this call, then an sRGB pixel
+ format will be used. */
+ virtual void image(const Graphics::Image &, bool srgb = false);
+
+private:
+ void image(const Graphics::Image &, bool, bool);
+
+public:
+ unsigned get_width() const { return width; }
+ unsigned get_height() const { return height; }
+
+private:
+ void get_level_size(unsigned, unsigned &, unsigned &);
+
+public:
+ virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0);
+ virtual UInt64 get_data_size() const;
+ virtual void unload();
};
} // namespace GL