#include <string>
#include <msp/graphics/image.h>
-#include "datatype.h"
-#include "pixelformat.h"
#include "texture.h"
namespace Msp {
/**
Two-dimensional texture. Consists of an array of texels in the shape of a
-rectangle. Texture coordinate have a principal range of [0, 1]. This is the
-most common type of texture.
+rectangle. Texture coordinate have a range of [0, 1]. Coordinates outside of
+this range are subject to wrapping. This is the most common type of texture.
*/
class Texture2D: public Texture
{
{
public:
Loader(Texture2D &);
+ Loader(Texture2D &, Collection &);
private:
- void image_data(const std::string &);
+ void init();
+
void raw_data(const std::string &);
void storage(PixelFormat, unsigned, unsigned);
- void storage_b(PixelFormat, unsigned, unsigned, unsigned);
};
private:
- PixelFormat ifmt;
+ class AsyncLoader;
+
unsigned width;
unsigned height;
unsigned allocated;
public:
- Texture2D();
+ Texture2D(ResourceManager * = 0);
+ virtual ~Texture2D();
/** Defines storage structure for the texture. Must be called before an
image can be uploaded. Once storage is defined, it can't be changed. */
void sub_image(unsigned level, int x, int y, unsigned wd, unsigned ht,
PixelFormat fmt, DataType type, const void *data);
- /** Loads an image from a file and uploads it to the texture. If storage
- has not been defined, it will be set to match the loaded image. Otherwise
- the image must be compatible with the defined storage. */
- void load_image(const std::string &fn);
-
/** Uploads an image to the texture. If storage has not been defined, it
will be set to match the image. Otherwise the image must be compatible with
- the defined storage. */
- void image(const Graphics::Image &);
+ the defined storage.
+ If srgb is true and storage is determined by this call, then an sRGB pixel
+ format will be used. */
+ virtual void image(const Graphics::Image &, bool srgb = false);
+
+private:
+ void image(const Graphics::Image &, bool, bool);
+
+public:
unsigned get_width() const { return width; }
unsigned get_height() const { return height; }
private:
- void get_level_size(unsigned, unsigned &, unsigned &);
+ unsigned get_n_levels() const;
+ void get_level_size(unsigned, unsigned &, unsigned &) const;
+
+public:
+ virtual Resource::AsyncLoader *load(IO::Seekable &, const Resources * = 0);
+ virtual UInt64 get_data_size() const;
+ virtual void unload();
};
} // namespace GL