+#include <msp/gl/extensions/arb_texture_storage.h>
#include <msp/gl/extensions/msp_texture1d.h>
#include "bindable.h"
#include "error.h"
if(allocated&(1<<level))
return;
- PixelFormat base_fmt = get_base_pixelformat(ifmt);
- image(level, base_fmt, get_alloc_type(base_fmt), 0);
+ if(ARB_texture_storage)
+ {
+ BindRestore _bind(this);
+ unsigned n_levels = (is_mipmapped(min_filter) ? get_n_levels() : 1);
+ glTexStorage1D(target, n_levels, ifmt, width);
+ allocated |= (1<<n_levels)-1;
+ }
+ else
+ {
+ PixelFormat base_fmt = get_base_pixelformat(ifmt);
+ image(level, base_fmt, get_alloc_type(base_fmt), 0);
+ }
}
void Texture1D::image(unsigned level, PixelFormat fmt, DataType type, const void *data)
unsigned w = get_level_size(level);
+ if(ARB_texture_storage)
+ return sub_image(level, 0, w, fmt, type, data);
+
BindRestore _bind(this);
glTexImage1D(target, level, ifmt, w, 0, fmt, type, data);
if(width==0)
throw invalid_operation("Texture3D::image");
+ BindRestore _bind(this);
allocate(level);
- BindRestore _bind(this);
glTexSubImage1D(target, level, x, wd, fmt, type, data);
+
+ if(gen_mipmap && level==0)
+ auto_generate_mipmap();
}
void Texture1D::image(const Graphics::Image &img, bool srgb)