#define MSP_GL_TEXTURE_H_
#include <msp/datafile/objectloader.h>
+#include "datatype.h"
#include "gl.h"
+#include "pixelformat.h"
#include "predicate.h"
#include "resource.h"
~Texture();
protected:
+ static DataType get_alloc_type(PixelFormat);
+
void update_parameter(int) const;
public:
void set_min_filter(TextureFilter);