-#ifndef MSP_GL_STEREOCOMBINER_H_
-#define MSP_GL_STEREOCOMBINER_H_
+#ifndef MSP_VR_STEREOCOMBINER_H_
+#define MSP_VR_STEREOCOMBINER_H_
#include <msp/geometry/angle.h>
+#include <msp/gl/texture2d.h>
namespace Msp {
-namespace GL {
-
-class Texture2D;
+namespace VR {
class StereoCombiner
{
protected:
- unsigned width_div;
- unsigned height_div;
- bool keep_aspect;
+ float width_factor;
+ float height_factor;
+ float aspect_factor;
Geometry::Angle<float> fov;
+ float frustum_skew;
StereoCombiner();
public:
virtual ~StereoCombiner() { }
- unsigned get_width_divisor() const { return width_div; }
- unsigned get_height_divisor() const { return height_div; }
- bool is_aspect_kept() const { return keep_aspect; }
+ float get_width_factor() const { return width_factor; }
+ float get_height_factor() const { return height_factor; }
+ float get_aspect_factor() const { return aspect_factor; }
const Geometry::Angle<float> &get_field_of_view() const { return fov; }
+ float get_frustum_skew() const { return frustum_skew; }
- virtual void render(const Texture2D &, const Texture2D &) const = 0;
+ virtual void render(const GL::Texture2D &, const GL::Texture2D &) const = 0;
};
-} // namespace GL
+} // namespace VR
} // namespace Msp
#endif