-/* $Id$
-
-This file is part of libmspgl
-Copyright © 2010 Mikko Rasa, Mikkosoft Productions
-Distributed under the LGPL
-*/
-
+#include "renderer.h"
#include "simplescene.h"
namespace Msp {
void SimpleScene::add(const Renderable &r)
{
- renderables.insert(&r);
+ // Add to cache as well if the cache is valid
+ if(renderables.insert(&r).second && !cache.empty())
+ cache.push_back(&r);
}
void SimpleScene::remove(const Renderable &r)
{
renderables.erase(&r);
+ cache.clear();
+}
+
+void SimpleScene::populate_cache() const
+{
+ if(cache.empty() && !renderables.empty())
+ {
+ cache.reserve(renderables.size());
+ cache.insert(cache.end(), renderables.begin(), renderables.end());
+ }
+}
+
+void SimpleScene::setup_frame() const
+{
+ populate_cache();
+ for(RenderableArray::const_iterator i=cache.begin(); i!=cache.end(); ++i)
+ (*i)->setup_frame();
+}
+
+void SimpleScene::finish_frame() const
+{
+ for(RenderableArray::const_iterator i=cache.begin(); i!=cache.end(); ++i)
+ (*i)->finish_frame();
}
-void SimpleScene::render(const Tag &tag) const
+void SimpleScene::render(Renderer &renderer, const Tag &tag) const
{
- for(RenderableSet::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
- (*i)->render(tag);
+ populate_cache();
+ if(setup_frustum(renderer))
+ {
+ for(RenderableArray::const_iterator i=cache.begin(); i!=cache.end(); ++i)
+ if(!frustum_cull(**i))
+ renderer.render(**i, tag);
+ }
+ else
+ {
+ for(RenderableArray::const_iterator i=cache.begin(); i!=cache.end(); ++i)
+ renderer.render(**i, tag);
+ }
}
} // namespace GL