namespace Msp {
namespace VR {
-SideBySideCombiner::SideBySideCombiner(GL::View &view, bool c):
+SideBySideCombiner::SideBySideCombiner(GL::View &v, bool c):
+ view(v),
mesh(GL::VERTEX2),
shprog(vs_source, fs_source)
{
right.bind();
right_shdata.apply();
mesh.draw();
+
+ view.get_context().swap_buffers();
}
} // namespace VR