#include <sigc++/trackable.h>
#include <msp/gl/camera.h>
#include <msp/gl/program.h>
+#include <msp/gl/renderable.h>
#include <msp/graphics/window.h>
#include <msp/input/keyboard.h>
#include <msp/input/mouse.h>
/**
A Root is a special type of Panel that covers the entire viewport and receives
-input from keyboard and mouse.
+input from keyboard and mouse. It can be used by itself or in a GL::Pipeline.
+Due to its specialized nature it's recommended to not use it with Scenes or
+other containers.
*/
-class Root: public Panel, public sigc::trackable
+class Root: public Panel, public GL::Renderable, public sigc::trackable
{
public:
sigc::signal<std::string, int, int> signal_tooltip;
private:
- const Resources &resources;
+ Resources &resources;
Input::Keyboard *keyboard;
+ InputMethod *input_method;
Input::Mouse *mouse;
Input::Touchscreen *touchscreen;
bool own_input;
int pointer_x;
int pointer_y;
Time::TimeStamp tooltip_timeout;
+ Time::TimeStamp last_tick;
Widget *tooltip_target;
Msp::GL::Camera camera;
Msp::GL::Program *shprog;
public:
/** Creates a Root widget for a window. The geometry is set to match the
window's size, and input devices are created automatically. */
- Root(const Resources &, Graphics::Window &);
+ Root(Resources &, Graphics::Window &);
/** Creates a Root widget with custom input devices. If window is not null,
it is used to set the widget's initial geometry. */
- Root(const Resources &, Graphics::Window *, Input::Keyboard *, Input::Mouse *, Input::Touchscreen * = 0);
+ Root(Resources &, Graphics::Window *, Input::Keyboard *, Input::Mouse *, Input::Touchscreen * = 0);
private:
void init(Graphics::Window *);
public:
virtual const char *get_class() const { return "root"; }
- const Resources &get_resources() const { return resources; }
+ Resources &get_resources() const { return resources; }
virtual unsigned get_width() const { return geom.w; }
virtual unsigned get_height() const { return geom.h; }
void tick();
void render() const;
+ virtual void render(GL::Renderer &, const GL::Tag & = GL::Tag()) const;
private:
bool button_press_event(unsigned);
bool button_release_event(unsigned);
bool axis_motion_event(unsigned, float, float);
- bool key_press_event(unsigned);
- bool key_release_event(unsigned);
- bool character_event(StringCodec::unichar);
bool touch_press_event(unsigned);
bool touch_release_event(unsigned);
bool touch_motion_event(unsigned, float, float);