#define MSP_GLTK_ROOT_H_
#include <sigc++/trackable.h>
+#include <msp/gl/blend.h>
#include <msp/gl/camera.h>
#include <msp/gl/program.h>
#include <msp/gl/renderable.h>
#include <msp/input/mouse.h>
#include <msp/input/touchscreen.h>
#include <msp/time/timestamp.h>
+#include "mspgltk_api.h"
#include "panel.h"
namespace Msp {
Due to its specialized nature it's recommended to not use it with Scenes or
other containers.
*/
-class Root: public Panel, public GL::Renderable, public sigc::trackable
+class MSPGLTK_API Root: public Panel, public GL::Renderable, public sigc::trackable
{
public:
sigc::signal<std::string, int, int> signal_tooltip;
private:
Resources &resources;
- Input::Keyboard *keyboard;
- InputMethod *input_method;
- Input::Mouse *mouse;
- Input::Touchscreen *touchscreen;
- bool own_input;
- Label *lbl_tooltip;
- int pointer_x;
- int pointer_y;
+ Input::Keyboard *keyboard = nullptr;
+ InputMethod *input_method = nullptr;
+ Input::Mouse *mouse = nullptr;
+ Input::Touchscreen *touchscreen = nullptr;
+ bool own_input = false;
+ Label *lbl_tooltip = nullptr;
+ int pointer_x = 0;
+ int pointer_y = 0;
Time::TimeStamp tooltip_timeout;
Time::TimeStamp last_tick;
- Widget *tooltip_target;
+ Widget *tooltip_target = nullptr;
Msp::GL::Camera camera;
- Msp::GL::Program *shprog;
+ Msp::GL::Program *shprog = nullptr;
+ Msp::GL::Blend blend;
public:
/** Creates a Root widget for a window. The geometry is set to match the
/** Creates a Root widget with custom input devices. If window is not null,
it is used to set the widget's initial geometry. */
- Root(Resources &, Graphics::Window *, Input::Keyboard *, Input::Mouse *, Input::Touchscreen * = 0);
-private:
- void init(Graphics::Window *);
-public:
+ Root(Resources &, Graphics::Window *, Input::Keyboard *, Input::Mouse *, Input::Touchscreen * = nullptr);
virtual ~Root();
virtual const char *get_class() const { return "root"; }
virtual unsigned get_height() const { return geom.h; }
void tick();
- void render();
virtual void setup_frame(GL::Renderer &);
- virtual void render(GL::Renderer &, const GL::Tag & = GL::Tag()) const;
+ virtual void render(GL::Renderer &, GL::Tag = GL::Tag()) const;
private:
bool button_press_event(unsigned);