#include <msp/fs/utils.h>
+#include <msp/strings/regex.h>
+#include <msp/strings/utils.h>
#include "resources.h"
using namespace std;
namespace Msp {
namespace GLtk {
-Resources::Resources():
- path("."),
- default_font(0)
+Resources::Resources()
{
- init();
+ add_type<Graphic>().keyword("graphic");
+ add_type<GL::Module>().creator([this](const string &n){ return create_module(n); });
+ add_type<GL::Sampler>().creator([this](const string &n){ return create_sampler(n); });
+ add_type<GL::Program>().creator([this](const string &n){ return create_program(n); });
+ add_type<GL::Texture2D>().keyword("texture").creator([this](const string &n){ return create_texture(n); });
+ add_type<GL::Font>().keyword("font");
+ add_type<Style>().keyword("style");
}
Resources::Resources(const FS::Path &fn):
- path(FS::dirname(fn)),
- default_font(0)
+ Resources()
{
- init();
+ dir_src = make_unique<DataFile::DirectorySource>();
+ dir_src->add_directory(FS::dirname(fn));
+ add_source(*dir_src);
DataFile::load(*this, fn.str());
}
-void Resources::init()
+const GL::Font &Resources::get_default_font() const
{
- add_keyword<Graphic>("graphic");
- add_keyword<GL::Texture2D>("texture");
+ if(!default_font)
+ throw logic_error("!default_font");
- add_creator(&Resources::create_font);
- add_creator(&Resources::create_texture);
+ return *default_font;
}
-void Resources::set_path(const FS::Path &p)
+GL::Module *Resources::create_module(const string &name)
{
- /* XXX bad, should change Collection API to allow creators to form paths
- relative to the datafile location */
- path = p;
+ if(name!="ui.glsl")
+ return nullptr;
+
+ unique_ptr<GL::Module> mod;
+ if(GL::get_backend_api()==GL::VULKAN)
+ mod = make_unique<GL::SpirVModule>();
+ else
+ mod = make_unique<GL::GlslModule>();
+
+ mod->set_source("import msp_interface; import common;\n"
+ "uniform sampler2D ui_tex;\n"
+ "#pragma MSP stage(fragment)\n"
+ "void main() { frag_color = texture(ui_tex, texcoord.xy)*color; }\n");
+
+ return mod.release();
}
-const GL::Font &Resources::get_default_font() const
+GL::Program *Resources::create_program(const string &name)
{
- if(!default_font)
- throw logic_error("!default_font");
+ if(name!="ui.shader")
+ return nullptr;
- return *default_font;
+ return new GL::Program(get<GL::Module>("ui.glsl"));
}
-GL::Font *Resources::create_font(const string &name)
+GL::Sampler *Resources::create_sampler(const string &name)
{
- RefPtr<GL::Font> fnt = new GL::Font;
- DataFile::load(*fnt, (path/name).str(), *this);
- if(!default_font)
- default_font = fnt.get();
- return fnt.release();
+ static const Regex r_name("^(linear|nearest)_clamp.samp$");
+ if(RegMatch m = r_name.match(name))
+ {
+ unique_ptr<GL::Sampler> sampler = make_unique<GL::Sampler>();
+ sampler->set_filter(lexical_cast<GL::TextureFilter>(toupper(m.group(1).str)));
+ sampler->set_wrap(GL::CLAMP_TO_EDGE);
+ return sampler.release();
+ }
+
+ return nullptr;
}
GL::Texture2D *Resources::create_texture(const string &name)
{
- RefPtr<GL::Texture2D> tex = new GL::Texture2D;
- tex->load_image((path/name).str());
- tex->set_min_filter(GL::LINEAR);
- return tex.release();
+ string ext = FS::extpart(name);
+ if(ext==".png" || ext==".jpg")
+ if(auto io = unique_ptr<IO::Seekable>(open_raw(name)))
+ {
+ Graphics::Image image;
+ image.load_io(*io);
+ io.reset();
+
+ unique_ptr<GL::Texture2D> tex = make_unique<GL::Texture2D>();
+ tex->image(image);
+ return tex.release();
+ }
+
+ return nullptr;
}
{
add("default_font", &Loader::default_font);
add("font", &Loader::font);
- add("style", &Loader::style);
}
void Resources::Loader::default_font(const string &name)
{
- res.default_font = res.get<GL::Font>(name);
+ res.default_font = &res.get<GL::Font>(name);
}
void Resources::Loader::font(const string &name)
{
- RefPtr<GL::Font> fnt = new GL::Font;
+ unique_ptr<GL::Font> fnt = make_unique<GL::Font>();
load_sub(*fnt, res);
res.add(name, fnt.get());
if(!res.default_font)
fnt.release();
}
-void Resources::Loader::style(const string &name)
-{
- RefPtr<Style> stl = new Style(res);
- load_sub(*stl, res);
- res.add(name, stl.get());
- stl.release();
-}
-
} // namespace GLtk
} // namespace Msp