#define MSP_GL_PRIMITIVETYPE_H_
#include <msp/strings/lexicalcast.h>
+#include <msp/gl/extensions/msp_legacy_features.h>
#include "gl.h"
namespace Msp {
void operator>>(const LexicalConverter &, PrimitiveType &);
+void require_primitive_type(PrimitiveType);
+
} // namespace GL
} // namespace Msp