init(view.get_width(), view.get_height());
}
+Pipeline::Pipeline(const Framebuffer &fbo)
+{
+ init(fbo.get_width(), fbo.get_height());
+}
+
void Pipeline::init(unsigned w, unsigned h)
{
camera = 0;
void Pipeline::add_postprocessor(PostProcessor &pp)
{
- postproc.push_back(&pp);
+ add_postprocessor(&pp, true);
+}
+
+void Pipeline::add_postprocessor_owned(PostProcessor *pp)
+{
+ add_postprocessor(pp, false);
+}
+
+void Pipeline::add_postprocessor(PostProcessor *pp, bool keep)
+{
+ postproc.push_back(pp);
+ if(keep)
+ postproc.back().keep();
try
{
create_targets(0);
return;
const Framebuffer *out_fbo = Framebuffer::current();
- // These is a no-ops but will ensure the related state gets restored
+ // These are no-ops but will ensure the related state gets restored
BindRestore restore_fbo(out_fbo);
BindRestore restore_depth_test(DepthTest::current());
BindRestore restore_blend(Blend::current());
fbo.clear(COLOR_BUFFER_BIT|DEPTH_BUFFER_BIT);
}
-
for(PassList::const_iterator i=passes.begin(); i!=passes.end(); ++i)
{
if(const DepthTest *dt = i->get_depth_test())