#define MSP_GL_ORDEREDSCENE_H_
#include <list>
-#include <msp/gl/scene.h>
+#include "scene.h"
namespace Msp {
namespace GL {
void insert(unsigned, const Renderable &);
void insert_after(const Renderable &, const Renderable &);
+ virtual void setup_frame() const;
+ virtual void finish_frame() const;
+
using Scene::render;
virtual void render(Renderer &, const Tag & = Tag()) const;
};