renderables.insert(i, &r);
}
-void OrderedScene::render(Renderer &renderer, const Tag &tag) const
+void OrderedScene::setup_frame() const
+{
+ for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ (*i)->setup_frame();
+}
+
+void OrderedScene::finish_frame() const
{
for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
- renderer.render(**i, tag);
+ (*i)->finish_frame();
+}
+
+void OrderedScene::render(Renderer &renderer, const Tag &tag) const
+{
+ if(setup_frustum(renderer))
+ {
+ for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ if(!frustum_cull(**i))
+ renderer.render(**i, tag);
+ }
+ else
+ {
+ for(RenderableList::const_iterator i=renderables.begin(); i!=renderables.end(); ++i)
+ renderer.render(**i, tag);
+ }
}
} // namespace GL