private:
struct Private;
- OpenVRSystem &device;
+ OpenVRSystem &system;
GL::View &view;
public:
OpenVRCombiner(OpenVRSystem &, GL::View &);
+ virtual bool is_mirroring_supported() const { return true; }
virtual void prepare() const;
virtual void render(const GL::Texture2D &, const GL::Texture2D &) const;
};