/* $Id$
This file is part of libmspgl
-Copyright © 2007-2008, 2010 Mikko Rasa, Mikkosoft Productions
+Copyright © 2007-2008, 2010-2011 Mikko Rasa, Mikkosoft Productions
Distributed under the LGPL
*/
void init();
private:
- void mesh();
- void mesh(unsigned);
+ void mesh_inline();
+ void mesh_inline_lod(unsigned);
void mesh(const std::string &);
- void mesh(unsigned, const std::string &);
- void technique();
+ void mesh_lod(unsigned, const std::string &);
+ void technique_inline();
void technique(const std::string &);
};
*/
virtual void render(const Tag &tag = Tag()) const;
+ virtual void render(Renderer &, const Tag & = Tag()) const;
+
/**
Renders the object with an instance. The instance's hook functions are
called before and after drawing the mesh. A tag may also be given to render
a non-default pass.
*/
- virtual void render(const ObjectInstance &, const Tag &tag = Tag()) const;
+ virtual void render(Renderer &, const ObjectInstance &, const Tag & = Tag()) const;
- /**
- Renders multiple instances of the object in one go. This may improve
- performance, as the object-specific render setup only has to be done once.
- Each instance's hook functions will be called before and after drawing the
- mesh.
- */
- template<typename Iter>
- void render(Iter begin, Iter end, const Tag &tag = Tag()) const
- {
- const RenderPass *pass = get_pass(tag);
- if(!pass)
- return;
-
- Bind bind(pass);
- for(Iter i=begin; i!=end; ++i)
- render_instance(**i, tag);
- }
private:
const RenderPass *get_pass(const Tag &) const;
- void render_instance(const ObjectInstance &, const Tag &) const;
};
} // namespace GL