#ifndef MSP_NET_SOCKET_H_
#define MSP_NET_SOCKET_H_
+#include <msp/core/except.h>
#include <msp/io/eventobject.h>
#include <msp/io/handle.h>
#include "constants.h"
namespace Msp {
namespace Net {
-#ifdef WIN32
-typedef int socklen_t;
-#endif
-
-
-class bad_socket_state: public std::logic_error
+class bad_socket_state: public invalid_state
{
public:
- bad_socket_state(const std::string &w): std::logic_error(w) { }
- virtual ~bad_socket_state() throw() { }
+ bad_socket_state(const std::string &w): invalid_state(w) { }
};
class Socket: public IO::EventObject
{
protected:
+ enum SocketEvent
+ {
+ S_NONE = IO::P_NONE,
+ S_INPUT = IO::P_INPUT,
+ S_CONNECT = 4096,
+ S_ACCEPT = 8192
+ };
+
struct Private;
- Private *priv;
- SockAddr *local_addr;
+ Private *priv = nullptr;
+ SockAddr *local_addr = nullptr;
Socket(const Private &);
Socket(Family, int, int);
+private:
+ void platform_init();
+ void platform_cleanup();
public:
~Socket();
- virtual void set_block(bool);
- virtual const IO::Handle &get_event_handle();
+ void set_block(bool) override;
+ void set_inherit(bool) override;
+ const IO::Handle &get_handle(IO::Mode) override;
+ const IO::Handle &get_event_handle() override;
/** Associates the socket with a local address. There must be no existing
users of the address. */
void bind(const SockAddr &);
+ bool is_bound() const { return local_addr; }
const SockAddr &get_local_address() const;
void set_timeout(const Time::TimeDelta &);
protected:
- int set_option(int, int, const void *, socklen_t);
- int get_option(int, int, void *, socklen_t *) const;
+ void set_socket_events(unsigned);
+ void set_platform_events(unsigned);
};
} // namespace Net