#ifndef MSP_GL_MISC_H_
#define MSP_GL_MISC_H_
-#include <GL/gl.h>
+#include "gl.h"
namespace Msp {
namespace GL {
+void enable(GLenum);
+void disable(GLenum);
void set(GLenum, bool);
+int get_i(GLenum);
+int get_shader_i(unsigned, GLenum);
+int get_program_i(unsigned, GLenum);
+
} // namespace GL
} // namespace Msp