+#include <msp/gl/extensions/arb_shader_objects.h>
#include "misc.h"
namespace Msp {
namespace GL {
+void enable(GLenum state)
+{
+ glEnable(state);
+}
+
+void disable(GLenum state)
+{
+ glDisable(state);
+}
+
void set(GLenum state, bool value)
{
if(value)
- glEnable(state);
+ enable(state);
else
- glDisable(state);
+ disable(state);
+}
+
+int get_i(GLenum state)
+{
+ int data;
+ glGetIntegerv(state, &data);
+ return data;
+}
+
+int get_shader_i(unsigned id, GLenum state)
+{
+ int data;
+ glGetShaderiv(id, state, &data);
+ return data;
+}
+
+int get_program_i(unsigned id, GLenum state)
+{
+ int data;
+ glGetProgramiv(id, state, &data);
+ return data;
}
} // namespace GL