/* $Id$
This file is part of libmspgl
-Copyright © 2007 Mikko Rasa, Mikkosoft Productions
+Copyright © 2007-2011 Mikko Rasa, Mikkosoft Productions
Distributed under the LGPL
*/
#ifndef MSP_GL_MESH_H_
#define MSP_GL_MESH_H_
-#include <msp/datafile/loader.h>
+#include <msp/datafile/objectloader.h>
#include "batch.h"
#include "vertexarray.h"
namespace Msp {
namespace GL {
+class Buffer;
+class Renderer;
+
class Mesh
{
+ friend class MeshBuilder;
+
public:
- class Loader: public DataFile::Loader
+ class Loader: public DataFile::ObjectLoader<Mesh>
{
public:
Loader(Mesh &);
private:
- Mesh &mesh;
-
void vertices(VertexFormat);
void batch(PrimitiveType);
};
- Mesh();
- Mesh(VertexFormat f);
- RefPtr<VertexArrayBuilder> modify_vertices() { return vertices.modify(); }
- void add_batch(const Batch &b);
- void draw() const;
private:
VertexArray vertices;
std::list<Batch> batches;
+ Buffer *ibuf;
+ bool defer_ibuf;
+
+public:
+ Mesh();
+ Mesh(const VertexFormat &f);
+ ~Mesh();
+
+ void clear();
+ void use_buffers(bool);
+
+ const VertexArray &get_vertices() const { return vertices; }
+ unsigned get_n_vertices() const;
+ float *modify_vertex(unsigned);
+
+ void add_batch(const Batch &b);
+ const std::list<Batch> &get_batches() { return batches; }
+
+ void draw() const;
+ void draw(Renderer &) const;
};
} // namespace GL