+#include <msp/gl/extensions/msp_legacy_features.h>
#include "gl.h"
#include "material.h"
+#include "resources.h"
namespace Msp {
namespace GL {
set_specular(0);
set_emission(0);
set_shininess(0);
+ set_reflectivity(0);
}
void Material::update_parameter(int mask) const
update_parameter(SHININESS);
}
+void Material::set_reflectivity(float r)
+{
+ reflectivity = r;
+ shdata.uniform("reflectivity", reflectivity);
+}
+
void Material::bind() const
{
+ static Require _req(MSP_legacy_features);
+
if(set_current(this))
update_parameter(-1);
}
Material::Loader::Loader(Material &m):
- DataFile::ObjectLoader<Material>(m)
+ DataFile::CollectionObjectLoader<Material>(m, 0)
{
+ init();
+}
+
+Material::Loader::Loader(Material &m, Collection &c):
+ DataFile::CollectionObjectLoader<Material>(m, &c)
+{
+ init();
+}
+
+void Material::Loader::init()
+{
+ if(Resources *res = dynamic_cast<Resources *>(coll))
+ srgb = res->get_srgb_conversion();
+ else
+ srgb = false;
+
add("ambient", &Loader::ambient);
add("diffuse", &Loader::diffuse);
add("specular", &Loader::specular);
add("emission", &Loader::emission);
add("shininess", &Loader::shininess);
+ add("reflectivity", &Loader::reflectivity);
+}
+
+Color Material::Loader::make_color(float r, float g, float b, float a)
+{
+ Color c(r, g, b, a);
+ if(srgb)
+ c = c.to_linear();
+ return c;
}
void Material::Loader::ambient(float r, float g, float b, float a)
{
- obj.set_ambient(GL::Color(r, g, b, a));
+ obj.set_ambient(make_color(r, g, b, a));
}
void Material::Loader::diffuse(float r, float g, float b, float a)
{
- obj.set_diffuse(GL::Color(r, g, b, a));
+ obj.set_diffuse(make_color(r, g, b, a));
}
void Material::Loader::specular(float r, float g, float b, float a)
{
- obj.set_specular(GL::Color(r, g, b, a));
+ obj.set_specular(make_color(r, g, b, a));
}
void Material::Loader::emission(float r, float g, float b, float a)
{
- obj.set_emission(GL::Color(r, g, b, a));
+ obj.set_emission(make_color(r, g, b, a));
}
void Material::Loader::shininess(float s)
obj.set_shininess(s);
}
+void Material::Loader::reflectivity(float r)
+{
+ obj.set_reflectivity(r);
+}
+
} // namespace GL
} // namespace Msp