#include <stdlib.h>
#include <string.h>
#include <signal.h>
+#include <math.h>
#include <X11/Xlib.h>
+#include <X11/Xatom.h>
#include <X11/extensions/Xcomposite.h>
#include <X11/extensions/Xdamage.h>
#include <X11/extensions/shape.h>
Damage damage;
Pixmap pixmap;
GLXPixmap glx_pixmap;
+ int recreate_pixmap;
unsigned texture;
+ unsigned mask_texture;
+ int use_mask;
+ int recreate_mask;
} CompositedWindow;
typedef struct CompositedMonitor
{
+ char *name;
int enabled;
int x;
int y;
unsigned width;
unsigned height;
+ float keystone_vertical;
+ float cylinder_depth;
+ float vertical_center;
+ float perspective;
unsigned vertex_buffer;
unsigned index_buffer;
unsigned vertex_array;
GLXFBConfig fbconfig;
GLXWindow glx_window;
GLXContext glx_context;
- unsigned shaders[2];
+ unsigned shaders[3];
unsigned program;
- unsigned geometry_loc;
+ int geometry_loc;
+ unsigned masked_program;
+ int masked_geometry_loc;
unsigned window_vertex_buffer;
unsigned window_vertex_array;
unsigned framebuffer;
unsigned fb_texture;
+ Pixmap root_pixmap;
+ GLXPixmap root_glx_pixmap;
+ unsigned root_texture;
CompositedWindow *windows;
unsigned nwindows;
unsigned windows_capacity;
CompositedScreen *screens;
unsigned nscreens;
int damage_event;
+ int shape_event;
PFNGLXCREATECONTEXTATTRIBSARBPROC glXCreateContextAttribsARB;
PFNGLXBINDTEXIMAGEEXTPROC glXBindTexImageEXT;
PFNGLXRELEASETEXIMAGEEXTPROC glXReleaseTexImageEXT;
+ Atom root_pmap_atom;
+ Atom correction_atom;
+ Atom monitors_atom;
int dirty;
} Compositor;
-static const char *vshader =
+static const char *vshader_src =
"#version 150\n"
"uniform vec4 geometry;\n"
"in vec2 vertex;\n"
" texcoord = texture_coord;\n"
"}\n";
-static const char *fshader =
+static const char *fshader_src =
"#version 150\n"
"uniform sampler2D image;\n"
"in vec2 texcoord;\n"
"out vec4 frag_color;\n"
"void main()\n"
"{\n"
- " frag_color = texture(image, texcoord);\n"
+ " frag_color = texture(image, texcoord);\n"
+ "}\n";
+
+static const char *masked_fshader_src =
+ "#version 150\n"
+ "uniform sampler2D image;\n"
+ "uniform sampler2D mask;\n"
+ "in vec2 texcoord;\n"
+ "out vec4 frag_color;\n"
+ "void main()\n"
+ "{\n"
+ " if(texture(mask, texcoord).r==0.0)\n"
+ " discard;\n"
+ " frag_color = texture(image, texcoord);\n"
"}\n";
static const float window_vertices[] =
return shader;
}
-unsigned link_program(unsigned *shaders, unsigned nshaders)
+unsigned link_program(unsigned vshader, unsigned fshader)
{
unsigned program;
- unsigned i;
int status;
char info_log[1024];
GLsizei length;
program = glCreateProgram();
- for(i=0; i<nshaders; ++i)
- glAttachShader(program, shaders[i]);
+ glAttachShader(program, vshader);
+ glAttachShader(program, fshader);
glBindAttribLocation(program, 0, "vertex");
glBindAttribLocation(program, 1, "texture_coord");
glBindFragDataLocation(program, 0, "frag_color");
return program;
}
-int create_gl_resources(Compositor *compositor, CompositedScreen *screen)
+unsigned create_2d_texture()
{
- unsigned stride;
+ unsigned texture;
+ glGenTextures(1, &texture);
+ glBindTexture(GL_TEXTURE_2D, texture);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
+ glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ return texture;
+}
- use_gl(compositor, screen);
+int create_gl_resources(CompositedScreen *screen)
+{
+ unsigned stride;
+ int loc;
- screen->shaders[0] = compile_shader(GL_VERTEX_SHADER, vshader);
- screen->shaders[1] = compile_shader(GL_FRAGMENT_SHADER, fshader);
- if(!screen->shaders[0] || !screen->shaders[1])
+ screen->shaders[0] = compile_shader(GL_VERTEX_SHADER, vshader_src);
+ screen->shaders[1] = compile_shader(GL_FRAGMENT_SHADER, fshader_src);
+ screen->shaders[2] = compile_shader(GL_FRAGMENT_SHADER, masked_fshader_src);
+ if(!screen->shaders[0] || !screen->shaders[1] || !screen->shaders[2])
return 0;
- screen->program = link_program(screen->shaders, 2);
+ screen->program = link_program(screen->shaders[0], screen->shaders[1]);
if(!screen->program)
return 0;
+ screen->masked_program = link_program(screen->shaders[0], screen->shaders[2]);
+ if(!screen->masked_program)
+ return 0;
+
screen->geometry_loc = glGetUniformLocation(screen->program, "geometry");
+ screen->masked_geometry_loc = glGetUniformLocation(screen->masked_program, "geometry");
+
+ loc = glGetUniformLocation(screen->masked_program, "mask");
+ if(loc>=0)
+ {
+ glUseProgram(screen->masked_program);
+ glUniform1i(loc, 1);
+ }
glGenBuffers(1, &screen->window_vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, screen->window_vertex_buffer);
glBindBuffer(GL_ARRAY_BUFFER, 0);
- glGenTextures(1, &screen->fb_texture);
- glBindTexture(GL_TEXTURE_2D, screen->fb_texture);
+ screen->fb_texture = create_2d_texture();
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGB8, screen->width, screen->height, 0, GL_RGB, GL_UNSIGNED_BYTE, NULL);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glBindTexture(GL_TEXTURE_2D, 0);
glGenFramebuffers(1, &screen->framebuffer);
glDepthMask(GL_FALSE);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
+ screen->root_texture = create_2d_texture();
+
return 1;
}
return NULL;
}
-void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window)
+CompositedWindow *find_window_global(Compositor *compositor, Window w, CompositedScreen **screen)
+{
+ unsigned i, j;
+
+ for(i=0; i<compositor->nscreens; ++i)
+ for(j=0; j<compositor->screens[i].nwindows; ++j)
+ if(compositor->screens[i].windows[j].window==w)
+ {
+ if(screen)
+ *screen = &compositor->screens[i];
+ return &compositor->screens[i].windows[j];
+ }
+
+ if(screen)
+ *screen = NULL;
+ return NULL;
+}
+
+GLXPixmap pixmap_to_glx_pixmap(Compositor *compositor, CompositedScreen *screen, Pixmap pixmap)
{
int attribs[5];
unsigned i;
- if(window->pixmap)
- {
- glXDestroyPixmap(compositor->display, window->glx_pixmap);
- XFreePixmap(compositor->display, window->pixmap);
- }
-
i = 0;
attribs[i++] = GLX_TEXTURE_TARGET_EXT;
attribs[i++] = GLX_TEXTURE_2D_EXT;
attribs[i++] = GLX_TEXTURE_FORMAT_RGBA_EXT;
attribs[i++] = None;
+ return glXCreatePixmap(compositor->display, screen->fbconfig, pixmap, attribs);
+}
+
+void create_window_pixmap(Compositor *compositor, CompositedScreen *screen, CompositedWindow *window)
+{
+ if(window->pixmap)
+ {
+ glXDestroyPixmap(compositor->display, window->glx_pixmap);
+ XFreePixmap(compositor->display, window->pixmap);
+ }
+
window->pixmap = XCompositeNameWindowPixmap(compositor->display, window->window);
- window->glx_pixmap = glXCreatePixmap(compositor->display, screen->fbconfig, window->pixmap, attribs);
+ window->glx_pixmap = pixmap_to_glx_pixmap(compositor, screen, window->pixmap);
+ window->recreate_pixmap = 0;
+}
+
+void update_window_mask(Compositor *compositor, CompositedWindow *window)
+{
+ Bool bounding_shaped;
+ Bool clip_shaped;
+ int xi, yi;
+ XRectangle *rects;
+ int rect_count;
+ int rect_order;
+ unsigned width;
+ unsigned height;
+ unsigned char *data;
+ int i;
+ unsigned y;
+
+ XShapeQueryExtents(compositor->display, window->window, &bounding_shaped, &xi, &yi, &width, &height, &clip_shaped, &xi, &yi, &width, &height);
+ window->use_mask = bounding_shaped;
+ if(!window->use_mask)
+ return;
+
+ rects = XShapeGetRectangles(compositor->display, window->window, ShapeBounding, &rect_count, &rect_order);
+
+ width = window->width+2*window->border;
+ height = window->height+2*window->border;
+ data = (unsigned char *)malloc(width*height);
+ memset(data, 0, width*height);
+ for(i=0; i<rect_count; ++i)
+ {
+ rects[i].x += window->border;
+ rects[i].y += window->border;
+ if(rects[i].x>=(int)width || rects[i].y>=(int)height)
+ continue;
+
+ if(rects[i].x<0)
+ {
+ if(-rects[i].x>rects[i].width)
+ continue;
+ rects[i].width += rects[i].x;
+ rects[i].x = 0;
+ }
+
+ if(rects[i].y<0)
+ {
+ if(-rects[i].y>rects[i].height)
+ continue;
+ rects[i].height += rects[i].y;
+ rects[i].y = 0;
+ }
+
+ if(rects[i].x+rects[i].width>(int)width)
+ rects[i].width = width-rects[i].x;
+ if(rects[i].y+rects[i].height>(int)height)
+ rects[i].height = height-rects[i].y;
+
+ for(y=0; y<rects[i].height; ++y)
+ {
+ unsigned char *row = data+(rects[i].y+y)*width+rects[i].x;
+ memset(row, 255, rects[i].width);
+ }
+ }
+
+ XFree(rects);
+
+ glBindTexture(GL_TEXTURE_2D, window->mask_texture);
+ glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
+ glTexImage2D(GL_TEXTURE_2D, 0, GL_R8, width, height, 0, GL_RED, GL_UNSIGNED_BYTE, data);
+
+ free(data);
+
+ window->recreate_mask = 0;
}
CompositedWindow *add_window(Compositor *compositor, CompositedScreen *screen, Window w)
window->glx_pixmap = None;
XCompositeRedirectWindow(compositor->display, window->window, CompositeRedirectManual);
- if(window->map_state==IsViewable)
- create_window_pixmap(compositor, screen, window);
+ window->recreate_pixmap = (window->map_state==IsViewable);
- glGenTextures(1, &window->texture);
- glBindTexture(GL_TEXTURE_2D, window->texture);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
- glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
+ window->texture = create_2d_texture();
+ window->mask_texture = create_2d_texture();
+ window->recreate_mask = (window->map_state==IsViewable);
+
+ XShapeSelectInput(compositor->display, window->window, ShapeNotifyMask);
return window;
}
return NULL;
}
-CompositedScreen *find_screen_by_window(Compositor *compositor, Window w)
-{
- unsigned i, j;
-
- for(i=0; i<compositor->nscreens; ++i)
- for(j=0; j<compositor->screens[i].nwindows; ++j)
- if(compositor->screens[i].windows[j].window==w)
- return &compositor->screens[i];
-
- return NULL;
-}
-
void update_monitor_vertices(CompositedScreen *screen, CompositedMonitor *monitor)
{
unsigned t;
unsigned short *index_data;
unsigned x, y;
unsigned i;
+ float aspect;
+ float cyl_radius;
+ float cyl_arc;
+ float sin_ksv;
+ float cos_ksv;
+ float distance;
+ float eye[3];
+ float look[3];
t = monitor->tessellation;
data_size = (t+1)*(t+1)*4*sizeof(float);
vertex_data = (float *)malloc(data_size);
+
+ aspect = (float)monitor->width/monitor->height;
+
+ if(monitor->cylinder_depth)
+ {
+ cyl_radius = (monitor->cylinder_depth*monitor->cylinder_depth+0.25f)/(2.0f*monitor->cylinder_depth);
+ cyl_arc = 2.0f*asin(0.5f/cyl_radius);
+ }
+
+ sin_ksv = monitor->keystone_vertical/sqrt(1.0f+monitor->keystone_vertical*monitor->keystone_vertical);
+ cos_ksv = sqrt(1.0f-sin_ksv*sin_ksv);
+ distance = monitor->perspective+sin_ksv*((sin_ksv>0)-monitor->vertical_center)/aspect;
+
+ eye[0] = 0.0f;
+ eye[1] = (monitor->vertical_center-0.5f)/aspect+sin_ksv*distance;
+ eye[2] = cos_ksv*distance;
+
+ look[0] = 0.0f;
+ look[1] = -sin_ksv;
+ look[2] = -cos_ksv;
+
for(y=0; y<=t; ++y)
for(x=0; x<=t; ++x)
{
- float xf, yf;
float *v;
- xf = (float)x/t;
- yf = (float)y/t;
+ v = vertex_data+(y*(t+1)+x)*3;
+ v[0] = (float)x/t-0.5f;
+ v[1] = ((float)y/t-0.5f)/aspect;
+ v[2] = 0;
+ if(monitor->cylinder_depth)
+ {
+ v[2] = (1.0f-cos(v[0]*cyl_arc))*cyl_radius-monitor->cylinder_depth;
+ v[0] = sin(v[0]*cyl_arc)*cyl_radius;
+ }
+ }
+
+ for(y=t; y<=t; --y)
+ for(x=t; x<=t; --x)
+ {
+ float *v;
+ float px, py, pz;
+ float scale;
+
+ v = vertex_data+(y*(t+1)+x)*3;
+ px = v[0]-eye[0];
+ py = (v[0]-eye[0])*look[0] - (v[1]-eye[1])*look[2] + (v[2]-eye[2])*look[1];
+ pz = (v[0]-eye[0])*look[0] + (v[1]-eye[1])*look[1] + (v[2]-eye[2])*look[2];
+ scale = monitor->perspective/pz;
+
v = vertex_data+(y*(t+1)+x)*4;
- v[0] = xf;
- v[1] = yf;
- v[2] = (monitor->x+xf*monitor->width)/screen->width;
- v[3] = (monitor->y+yf*monitor->height)/screen->height;
+ v[0] = px*scale+0.5f;
+ v[1] = py*aspect*scale+monitor->vertical_center;
+ v[2] = (monitor->x+(float)x*monitor->width/t)/screen->width;
+ v[3] = 1.0f-(monitor->y+(1.0f-(float)y/t)*monitor->height)/screen->height;
}
+
glBindBuffer(GL_ARRAY_BUFFER, monitor->vertex_buffer);
glBufferData(GL_ARRAY_BUFFER, data_size, vertex_data, GL_STATIC_DRAW);
glBindBuffer(GL_ARRAY_BUFFER, 0);
free(index_data);
}
-int initialize_monitor(Compositor *compositor, CompositedScreen *screen, CompositedMonitor *monitor, XRRScreenResources *xrr_res, unsigned index)
+int initialize_monitor(Compositor *compositor, CompositedScreen *screen, XRRScreenResources *xrr_res, unsigned index)
{
+ CompositedMonitor *monitor;
XRROutputInfo *output;
+ int namelen;
XRRCrtcInfo *crtc;
unsigned buffers[2];
unsigned stride;
+ monitor = &screen->monitors[index];
+
output = XRRGetOutputInfo(compositor->display, xrr_res, xrr_res->outputs[index]);
+ namelen = strlen(output->name);
+ monitor->name = (char *)malloc(namelen+1);
+ strcpy(monitor->name, output->name);
monitor->enabled = !!output->crtc;
if(!monitor->enabled)
{
XRRFreeCrtcInfo(crtc);
XRRFreeOutputInfo(output);
+ monitor->keystone_vertical = 0.0f;
+ monitor->cylinder_depth = 0.0f;
+ monitor->vertical_center = 0.5f;
+ monitor->perspective = 1.0f;
+
glGenBuffers(2, buffers);
monitor->vertex_buffer = buffers[0];
monitor->index_buffer = buffers[1];
- monitor->tessellation = 20;
+ monitor->tessellation = 50;
update_monitor_vertices(screen, monitor);
stride = 4*sizeof(float);
return 1;
}
+CompositedMonitor *find_monitor_by_name(CompositedScreen *screen, char *name)
+{
+ unsigned i;
+
+ for(i=0; i<screen->nmonitors; ++i)
+ if(!strcmp(screen->monitors[i].name, name))
+ return &screen->monitors[i];
+
+ return NULL;
+}
+
+void update_geometry_correction(Compositor *compositor, CompositedScreen *screen)
+{
+ Atom prop_type;
+ int prop_format;
+ unsigned long overflow;
+ unsigned long names_length;
+ char *names;
+ unsigned long values_length;
+ short *values;
+ char *name_ptr;
+ unsigned i;
+
+ XGetWindowProperty(compositor->display, screen->root, compositor->monitors_atom, 0, 64, False, XA_STRING,
+ &prop_type, &prop_format, &names_length, &overflow, (unsigned char **)&names);
+ if(prop_type!=XA_STRING || prop_format!=8)
+ return;
+
+ XGetWindowProperty(compositor->display, screen->root, compositor->correction_atom, 0, 64, False, XA_INTEGER,
+ &prop_type, &prop_format, &values_length, &overflow, (unsigned char **)&values);
+ if(prop_type!=XA_INTEGER || prop_format!=16)
+ {
+ XFree(names);
+ return;
+ }
+
+ use_gl(compositor, screen);
+
+ name_ptr = names;
+ for(i=0; i*4<values_length; ++i)
+ {
+ CompositedMonitor *monitor;
+
+ if(name_ptr>=names+names_length)
+ break;
+
+ monitor = find_monitor_by_name(screen, name_ptr);
+ if(monitor)
+ {
+ monitor->keystone_vertical = values[i*4]/10000.0f;
+ monitor->cylinder_depth = values[i*4+1]/10000.0f;
+ monitor->vertical_center = values[i*4+2]/10000.0f;
+ monitor->perspective = values[i*4+3]/10000.0f;
+
+ if(monitor->enabled)
+ update_monitor_vertices(screen, monitor);
+ }
+
+ name_ptr += strlen(name_ptr)+1;
+ }
+
+ XFree(names);
+ XFree(values);
+}
+
+void update_root_pixmap(Compositor *compositor, CompositedScreen *screen)
+{
+ Atom prop_type;
+ int prop_format;
+ unsigned long overflow;
+ unsigned long length;
+ long *pixmap;
+
+ XGetWindowProperty(compositor->display, screen->root, compositor->root_pmap_atom, 0, 1, False, XA_PIXMAP,
+ &prop_type, &prop_format, &length, &overflow, (unsigned char **)&pixmap);
+ if(prop_type!=XA_PIXMAP || prop_format!=32)
+ {
+ screen->root_pixmap = 0;
+ if(screen->root_glx_pixmap)
+ {
+ glXDestroyPixmap(compositor->display, screen->root_glx_pixmap);
+ screen->root_glx_pixmap = 0;
+ }
+ return;
+ }
+
+ screen->root_pixmap = pixmap[0];
+ screen->root_glx_pixmap = pixmap_to_glx_pixmap(compositor, screen, screen->root_pixmap);
+
+ XFree(pixmap);
+}
+
int initialize_screen(Compositor *compositor, unsigned number)
{
CompositedScreen *screen;
return with_error("GLX_EXT_texture_from_pixmap is required");
screen->root = RootWindow(compositor->display, screen->number);
- XSelectInput(compositor->display, screen->root, SubstructureNotifyMask);
+ XSelectInput(compositor->display, screen->root, SubstructureNotifyMask|PropertyChangeMask);
screen->overlay = XCompositeGetOverlayWindow(compositor->display, screen->root);
XGetGeometry(compositor->display, screen->overlay, &dummy_root, &x, &y, &screen->width, &screen->height, &border, &depth);
XShapeCombineRectangles(compositor->display, screen->overlay, ShapeInput, 0, 0, NULL, 0, ShapeSet, Unsorted);
if(!initialize_gl(compositor, screen))
return 0;
- if(!create_gl_resources(compositor, screen))
+ use_gl(compositor, screen);
+
+ if(!create_gl_resources(screen))
return 0;
xrr_res = XRRGetScreenResources(compositor->display, screen->root);
screen->nmonitors = xrr_res->noutput;
screen->monitors = (CompositedMonitor *)malloc(screen->nmonitors*sizeof(CompositedMonitor));
for(i=0; i<screen->nmonitors; ++i)
- if(!initialize_monitor(compositor, screen, &screen->monitors[i], xrr_res, i))
+ if(!initialize_monitor(compositor, screen, xrr_res, i))
return 0;
XRRFreeScreenResources(xrr_res);
+ update_geometry_correction(compositor, screen);
+ update_root_pixmap(compositor, screen);
+
XQueryTree(compositor->display, screen->root, &dummy_root, &dummy_parent, &children, &nchildren);
screen->windows = (CompositedWindow *)malloc(nchildren*sizeof(CompositedWindow));
else if(major_ver<1)
return with_error("XDamage 1.0 or later is required");
- if(!XShapeQueryExtension(compositor->display, &event_base, &error_base))
+ if(!XShapeQueryExtension(compositor->display, &compositor->shape_event, &error_base))
return with_error("XShape is required but was not found");
else if(!XShapeQueryVersion(compositor->display, &major_ver, &minor_ver))
return with_error("Cannot determine XShape version");
compositor->glXBindTexImageEXT = (PFNGLXBINDTEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXBindTexImageEXT");
compositor->glXReleaseTexImageEXT = (PFNGLXRELEASETEXIMAGEEXTPROC)glXGetProcAddress((unsigned char *)"glXReleaseTexImageEXT");
+ compositor->root_pmap_atom = XInternAtom(compositor->display, "_XROOTPMAP_ID", False);
+ compositor->correction_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION", False);
+ compositor->monitors_atom = XInternAtom(compositor->display, "GEOMETRY_CORRECTION_MONITORS", False);
+
compositor->nscreens = ScreenCount(compositor->display);
compositor->screens = (CompositedScreen *)malloc(compositor->nscreens*sizeof(CompositedScreen));
for(i=0; i<compositor->nscreens; ++i)
for(i=0; i<screen->nwindows; ++i)
{
glDeleteTextures(1, &screen->windows[i].texture);
+ glDeleteTextures(1, &screen->windows[i].mask_texture);
if(screen->windows[i].pixmap)
{
glXDestroyPixmap(compositor->display, screen->windows[i].glx_pixmap);
}
}
+ for(i=0; i<screen->nmonitors; ++i)
+ {
+ free(screen->monitors[i].name);
+ if(screen->monitors[i].enabled)
+ {
+ glDeleteBuffers(1, &screen->monitors[i].vertex_buffer);
+ glDeleteBuffers(1, &screen->monitors[i].index_buffer);
+ glDeleteVertexArrays(1, &screen->monitors[i].vertex_array);
+ }
+ }
+
+ glDeleteBuffers(1, &screen->window_vertex_buffer);
+ glDeleteVertexArrays(1, &screen->window_vertex_array);
+ glDeleteFramebuffers(1, &screen->framebuffer);
+ glDeleteTextures(1, &screen->fb_texture);
+ glDeleteProgram(screen->program);
+ glDeleteProgram(screen->masked_program);
+ for(i=0; i<3; ++i)
+ glDeleteShader(screen->shaders[i]);
+
glXMakeContextCurrent(compositor->display, 0, 0, NULL);
glXDestroyContext(compositor->display, screen->glx_context);
glXDestroyWindow(compositor->display, screen->glx_window);
if((screen = find_screen_by_root(compositor, event->event)))
if((window = find_window(screen, event->window)))
+ {
+ use_gl(compositor, screen);
remove_window(compositor, screen, window, 1);
+ }
}
void process_map_event(Compositor *compositor, XMapEvent *event)
return;
window->map_state = IsViewable;
- create_window_pixmap(compositor, screen, window);
+ window->recreate_pixmap = 1;
+ window->recreate_mask = 1;
mark_dirty(compositor, screen);
}
window->width = event->width;
window->height = event->height;
window->border = event->border_width;
- create_window_pixmap(compositor, screen, window);
+ window->recreate_pixmap = 1;
}
reorder_window(screen, window, event->above);
mark_dirty(compositor, screen);
}
+void process_property_event(Compositor *compositor, XPropertyEvent *event)
+{
+ CompositedScreen *screen;
+
+ if(event->atom!=compositor->correction_atom)
+ return;
+
+ screen = find_screen_by_root(compositor, event->window);
+ if(!screen)
+ return;
+
+ update_geometry_correction(compositor, screen);
+}
+
void process_damage_event(Compositor *compositor, XDamageNotifyEvent *event)
{
CompositedScreen *screen;
CompositedWindow *window;
- screen = find_screen_by_window(compositor, event->drawable);
- if(!screen)
+ window = find_window_global(compositor, event->drawable, &screen);
+ if(window && window->map_state==IsViewable)
+ mark_dirty(compositor, screen);
+}
+
+void process_shape_event(Compositor *compositor, XShapeEvent *event)
+{
+ CompositedScreen *screen;
+ CompositedWindow *window;
+
+ if(event->kind!=ShapeBounding)
return;
- window = find_window(screen, event->drawable);
- if(window->map_state==IsViewable)
+ window = find_window_global(compositor, event->window, &screen);
+ if(window && window->map_state==IsViewable)
+ {
+ window->recreate_mask = 1;
mark_dirty(compositor, screen);
+ }
}
-int process_event(Compositor *compositor)
+void process_events(Compositor *compositor)
{
+ int pending;
XEvent event;
- if(compositor->dirty)
+
+ pending = 0;
+ while((pending || !compositor->dirty) && !terminate_requested)
{
- if(!XCheckMaskEvent(compositor->display, -1, &event))
- return 0;
- }
- else
+ if(!pending)
+ pending = XPending(compositor->display);
+
XNextEvent(compositor->display, &event);
+ if(pending)
+ --pending;
- switch(event.type)
- {
- case CreateNotify:
- process_create_window_event(compositor, &event.xcreatewindow);
- break;
- case DestroyNotify:
- process_destroy_window_event(compositor, &event.xdestroywindow);
- break;
- case MapNotify:
- process_map_event(compositor, &event.xmap);
- break;
- case UnmapNotify:
- process_unmap_event(compositor, &event.xunmap);
- break;
- case ReparentNotify:
- process_reparent_event(compositor, &event.xreparent);
- break;
- case ConfigureNotify:
- process_configure_event(compositor, &event.xconfigure);
- break;
- default:
- if(event.type==compositor->damage_event+XDamageNotify)
- process_damage_event(compositor, (XDamageNotifyEvent *)&event);
- else
- printf("Event %d\n", event.type);
+ switch(event.type)
+ {
+ case CreateNotify:
+ process_create_window_event(compositor, &event.xcreatewindow);
+ break;
+ case DestroyNotify:
+ process_destroy_window_event(compositor, &event.xdestroywindow);
+ break;
+ case MapNotify:
+ process_map_event(compositor, &event.xmap);
+ break;
+ case UnmapNotify:
+ process_unmap_event(compositor, &event.xunmap);
+ break;
+ case ReparentNotify:
+ process_reparent_event(compositor, &event.xreparent);
+ break;
+ case ConfigureNotify:
+ process_configure_event(compositor, &event.xconfigure);
+ break;
+ case PropertyNotify:
+ process_property_event(compositor, &event.xproperty);
+ break;
+ default:
+ if(event.type==compositor->damage_event+XDamageNotify)
+ process_damage_event(compositor, (XDamageNotifyEvent *)&event);
+ else if(event.type==compositor->shape_event+ShapeNotify)
+ process_shape_event(compositor, (XShapeEvent *)&event);
+ else
+ printf("Event %d\n", event.type);
+ }
}
-
- return 1;
}
void refresh_screen(Compositor *compositor, CompositedScreen *screen)
{
unsigned i;
+ int use_mask;
+
+ for(i=0; i<screen->nwindows; ++i)
+ if(screen->windows[i].map_state==IsViewable)
+ XDamageSubtract(compositor->display, screen->windows[i].damage, None, None);
+ glXWaitX();
use_gl(compositor, screen);
+ glClearColor(0.0f, 0.0f, 0.0f, 0.0f);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, screen->framebuffer);
- glClearColor(0.5f, 0.5f, 0.5f, 0.0f);
- glClear(GL_COLOR_BUFFER_BIT);
-
- glUseProgram(screen->program);
+ use_mask = -1;
glBindVertexArray(screen->window_vertex_array);
+
+ if(screen->root_pixmap)
+ {
+ use_mask = 0;
+ glUseProgram(screen->program);
+ glBindTexture(GL_TEXTURE_2D, screen->root_texture);
+ compositor->glXBindTexImageEXT(compositor->display, screen->root_glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
+ glUniform4f(screen->geometry_loc, 0.0f, 0.0f, 1.0f, 1.0f);
+ glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
+ compositor->glXReleaseTexImageEXT(compositor->display, screen->root_glx_pixmap, GLX_FRONT_LEFT_EXT);
+ }
+ else
+ glClear(GL_COLOR_BUFFER_BIT);
+
for(i=0; i<screen->nwindows; ++i)
{
- CompositedWindow *window = &screen->windows[i];
+ CompositedWindow *window;
+
+ window = &screen->windows[i];
if(window->map_state!=IsViewable)
continue;
+ if(window->use_mask!=use_mask)
+ {
+ use_mask = window->use_mask;
+ glUseProgram(use_mask ? screen->masked_program : screen->program);
+ }
+
+ if(window->use_mask)
+ {
+ glActiveTexture(GL_TEXTURE1);
+ glBindTexture(GL_TEXTURE_2D, window->mask_texture);
+ glActiveTexture(GL_TEXTURE0);
+ }
+
+ if(window->recreate_pixmap)
+ create_window_pixmap(compositor, screen, window);
+ if(window->recreate_mask)
+ update_window_mask(compositor, window);
+
glBindTexture(GL_TEXTURE_2D, window->texture);
compositor->glXBindTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT, NULL);
- glUniform4f(screen->geometry_loc,
- (float)window->x/screen->width, (float)(screen->height-window->y-window->height)/screen->height,
+ glUniform4f((use_mask ? screen->masked_geometry_loc : screen->geometry_loc),
+ (float)window->x/screen->width, 1.0f-(float)(window->y+window->height)/screen->height,
(float)(window->width+2*window->border)/screen->width, (float)(window->height+2*window->border)/screen->height);
glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
compositor->glXReleaseTexImageEXT(compositor->display, window->glx_pixmap, GLX_FRONT_LEFT_EXT);
- XDamageSubtract(compositor->display, window->damage, None, None);
}
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, 0);
- glClearColor(0.5f, 0.0f, 0.5f, 0.0f);
glClear(GL_COLOR_BUFFER_BIT);
glBindTexture(GL_TEXTURE_2D, screen->fb_texture);
glEnable(GL_PRIMITIVE_RESTART);
glPrimitiveRestartIndex(0xFFFF);
+ if(use_mask)
+ glUseProgram(screen->program);
for(i=0; i<screen->nmonitors; ++i)
{
continue;
glUniform4f(screen->geometry_loc,
- (float)monitor->x/screen->width, (float)monitor->y/screen->height,
+ (float)monitor->x/screen->width, 1.0f-(float)(monitor->y+monitor->height)/screen->height,
(float)monitor->width/screen->width, (float)monitor->height/screen->height);
glBindVertexArray(monitor->vertex_array);
glDrawElements(GL_TRIANGLE_STRIP, monitor->nelements, GL_UNSIGNED_SHORT, NULL);
}
+ glBindVertexArray(0);
+
glXSwapBuffers(compositor->display, screen->glx_window);
screen->dirty = 0;
while(!terminate_requested)
{
- if(!process_event(&compositor))
+ process_events(&compositor);
+ if(compositor.dirty && !terminate_requested)
refresh_all_screens(&compositor);
}