#include <stdexcept>
+#include <msp/gl/extensions/msp_legacy_features.h>
#include "gl.h"
#include "misc.h"
#include "lightunit.h"
namespace GL {
vector<LightUnit> LightUnit::units;
-LightUnit *LightUnit::cur_unit = 0;
LightUnit::LightUnit():
light(0)
unsigned LightUnit::get_n_units()
{
- static int count = get_i(GL_MAX_LIGHTS);
+ static int count = (MSP_legacy_features ? get_i(GL_MAX_LIGHTS) : 0);
return count;
}