#include "geometry.h"
#include "object.h"
+#include "trackiter.h"
#include "vehicletype.h"
namespace R2C2 {
class Layout;
-class Track;
class attachment_error: public std::logic_error
{
struct Axle
{
const VehicleType::Axle *type;
- float angle;
+ Angle angle;
Axle(const VehicleType::Axle &);
};
struct Bogie
{
const VehicleType::Bogie *type;
- float direction;
+ Angle direction;
std::vector<Axle> axles;
Bogie(const VehicleType::Bogie &);
{
const VehicleType::Rod *type;
Vector position;
- float angle;
+ Angle angle;
Rod(const VehicleType::Rod &);
};
private:
struct TrackPosition
{
- Track *track;
- unsigned ep;
+ TrackIter track;
float offs;
TrackPosition();
- TrackPosition(Track *, unsigned, float);
+ TrackPosition(const TrackIter &, float);
void advance(float);
TrackPoint get_point() const;
};
// TODO implement these - should call place() with suitable parameters
virtual void set_position(const Vector &) { }
- virtual void set_rotation(float) { }
- void place(Track &, unsigned, float, PlaceMode = CENTER);
+ virtual void set_rotation(const Angle &) { }
+ void place(const TrackIter &, float, PlaceMode = CENTER);
void unplace();
void advance(float);
- Track *get_track() const { return track_pos.track; }
- unsigned get_entry() const { return track_pos.ep; }
+ const TrackIter &get_track_iter() const { return track_pos.track; }
+ Track *get_track() const { return track_pos.track.track(); }
+ unsigned get_entry() const { return track_pos.track.entry(); }
float get_offset() const { return track_pos.offs; }
const Axle &get_fixed_axle(unsigned) const;
const Bogie &get_bogie(unsigned) const;
TrackPoint get_point(const TrackPosition &, float, float = 0.5) const;
public:
- virtual bool collide_ray(const Vector &, const Vector &) const { return false; }
+ virtual unsigned get_n_link_slots() const;
+ virtual Vehicle *get_link(unsigned) const;
+ virtual int get_link_slot(const Object &) const;
};
} // namespace R2C2