position = p.position;
position.z += layout.get_catalogue().get_rail_elevation();
rotation = p.rotation;
+ tilt = p.tilt;
signal_moved.emit();
}
OrientedPoint p;
p.position = back+span*ratio;
p.rotation = Geometry::atan2(span.y, span.x);
+ p.tilt = Geometry::atan2(span.z, LinAl::Vector<float, 2>(span).norm());
return p;
}