Train *train;
float speed;
TrainRouter *router;
- Route *route;
+ std::list<Route *> routes;
+ Track *track_history[3];
std::list<const TrainRoutingState *> waits;
TrainRoutingInfo(Train &);
TrainState state;
Msp::Time::TimeDelta delay;
int waypoint;
+ float distance_traveled;
+ float remaining_estimate;
+ Msp::Time::TimeDelta wait_time;
int blocked_by;
TrainRoutingState(TrainRoutingInfo &);
bool is_occupying(Track &) const;
bool check_arrival();
void advance(float);
+ void advance(const Msp::Time::TimeDelta &);
void advance_track(unsigned);
+ void update_estimate();
};
struct RoutingStep
{
Msp::Time::TimeDelta time;
+ Msp::Time::TimeDelta cost_estimate;
std::vector<TrainRoutingState> trains;
const RoutingStep *prev;
int get_occupant(Track &) const;
int find_next_train() const;
void advance(const Msp::Time::TimeDelta &);
+ void update_estimate();
bool is_viable() const;
bool is_goal() const;
std::vector<TrainRoutingInfo> routed_trains;
std::list<RoutingStep> steps;
+ std::list<RoutingStep> queue;
public:
TrainRoutePlanner(Layout &);
void plan();
private:
+ const RoutingStep &get_step();
void add_steps(const RoutingStep &);
void create_routes(const RoutingStep &);
};