bool is_placed() const { return !blocks.empty(); }
bool free_block(Block &);
void free_noncritical_blocks();
- int get_entry_to_block(Block &) const;
+ int get_entry_to_block(const Block &) const;
float get_reserved_distance() const;
void tick(const Msp::Time::TimeStamp &, const Msp::Time::TimeDelta &);