unsigned functions;
std::list<RouteRef> routes;
bool end_of_route;
- std::string status;
Msp::Time::TimeStamp last_entry_time;
float travel_dist;
void set_function(unsigned, bool);
float get_control(const std::string &) const;
float get_speed() const;
+ float get_quantized_speed() const;
+ unsigned get_speed_step() const { return current_speed_step; }
bool is_active() const { return active; }
bool get_function(unsigned) const;
unsigned get_functions() const { return functions; }
void add_ai(TrainAI &);
void remove_ai(TrainAI &);
- TrainAI *get_tagged_ai(const std::string &);
+ TrainAI *get_tagged_ai(const std::string &) const;
void ai_message(const TrainAI::Message &);
bool set_route(const Route *);
int get_entry_to_block(Block &) const;
float get_reserved_distance() const;
- const std::string &get_status() const { return status; }
-
void tick(const Msp::Time::TimeStamp &, const Msp::Time::TimeDelta &);
void save(std::list<Msp::DataFile::Statement> &) const;
void reserve_more();
void check_turnout_paths(bool);
float get_reserved_distance_until(const Block *, bool) const;
- float get_real_speed(unsigned) const;
- unsigned find_speed_step(float) const;
- float get_travel_speed() const;
- void set_status(const std::string &);
void release_blocks();
void release_blocks(BlockList::iterator, BlockList::iterator);
void reverse_blocks(BlockList &) const;