std::string name;
int priority;
const Train *yielding_to;
+ const Train *preceding_train;
std::vector<Vehicle *> vehicles;
BlockList blocks;
BlockList::iterator cur_blocks_end;
void set_priority(int);
void yield_to(const Train &);
int get_priority() const { return priority; }
+ const Train *get_preceding_train() const { return preceding_train; }
Controller &get_controller() const { return *controller; }
void add_vehicle(const VehicleType &);