return get_point(epi, active_path, d);
}
+TrackPoint Track::get_nearest_point(const Vector &p) const
+{
+ Vector local(p.x-pos.x, p.y-pos.y, p.z-pos.z);
+ float c = cos(rot);
+ float s = sin(rot);
+ local = Vector(c*local.x+s*local.y, c*local.y-s*local.x, local.z);
+
+ TrackPoint tp = type.get_nearest_point(local);
+ tp.pos = Vector(pos.x+tp.pos.x*c-tp.pos.y*s, pos.y+tp.pos.y*c+tp.pos.x*s, pos.z+tp.pos.z);
+ tp.dir += rot;
+ return tp;
+}
+
bool Track::collide_ray(const Vector &start, const Vector &ray)
{
Vector local_start(start.x-pos.x, start.y-pos.y, start.z-pos.z);