+#include <cmath>
#include <msp/geometry/box.h>
#include <msp/geometry/transformedshape.h>
#include "layout.h"
throw out_of_range("Terrain::set_node_elevation");
float eg = type.get_elevation_granularity();
- elev = int(elev/eg+0.5)*eg;
+ elev = floor(elev/eg+0.5)*eg;
if(joined)
{