}
}
+Track *Layout::pick_track(const Ray &ray)
+{
+ return pick(tracks, ray);
+}
+
void Layout::remove_track(Track &t)
{
if(tracks.erase(&t))
}
}
+unsigned Layout::allocate_turnout_id()
+{
+ set<unsigned> used_ids;
+ for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
+ if((*i)->get_turnout_id())
+ used_ids.insert((*i)->get_turnout_id());
+
+ unsigned result = next_turnout_id;
+ while(used_ids.count(result))
+ ++result;
+ next_turnout_id = result+1;
+
+ return result;
+}
+
void Layout::add_signal(Signal &s)
{
if(signals.insert(&s).second)
signal_signal_added.emit(s);
}
+Signal *Layout::pick_signal(const Ray &ray)
+{
+ return pick(signals, ray);
+}
+
void Layout::remove_signal(Signal &s)
{
if(signals.erase(&s))
signal_signal_removed.emit(s);
}
-Track *Layout::pick_track(const Vector &start, const Vector &ray)
+Object *Layout::pick_object(const Ray &ray)
{
- for(set<Track *>::iterator i=tracks.begin(); i!=tracks.end(); ++i)
- if((*i)->collide_ray(start, ray))
- return *i;
-
+ if(Object *obj = pick_track(ray))
+ return obj;
+ else if((obj = pick_signal(ray)))
+ return obj;
return 0;
}
-unsigned Layout::allocate_turnout_id()
+template<typename T>
+T *Layout::pick(const set<T *> &objs, const Ray &ray)
{
- set<unsigned> used_ids;
- for(set<Track *>::const_iterator i=tracks.begin(); i!=tracks.end(); ++i)
- if((*i)->get_turnout_id())
- used_ids.insert((*i)->get_turnout_id());
-
- unsigned result = next_turnout_id;
- while(used_ids.count(result))
- ++result;
- next_turnout_id = result+1;
+ for(typename set<T *>::const_iterator i=objs.begin(); i!=objs.end(); ++i)
+ if((*i)->collide_ray(ray))
+ return *i;
- return result;
+ return 0;
}
void Layout::add_block(Block &b)
add("train", static_cast<void (Loader::*)(unsigned, unsigned, const std::string &)>(&Loader::train));
}
-void Layout::Loader::finish()
-{
- for(set<Track *>::iterator i=obj.tracks.begin(); i!=obj.tracks.end(); ++i)
- (*i)->check_slope();
-}
-
void Layout::Loader::route()
{
Route *rte = new Route(obj);
new_tracks = true;
for(set<Track *>::iterator i=obj.tracks.begin(); i!=obj.tracks.end(); ++i)
if(*i!=trk)
- trk->snap_to(**i, true);
+ trk->link_to(**i);
}
void Layout::Loader::train(unsigned art_nr, unsigned addr, const std::string &proto)