#include "route.h"
#include "signal.h"
#include "signaltype.h"
+#include "terrain.h"
#include "track.h"
#include "trackcircuit.h"
#include "tracktype.h"
return objects.get<Vehicle>();
}
+template<>
+const set<Terrain *> &Layout::get_all<Terrain>() const
+{
+ return objects.get<Terrain>();
+}
+
template<>
const set<TrackChain *> &Layout::get_all<TrackChain>() const
{
writer.write(st);
}
+ const set<Terrain *> &terrains = objects.get<Terrain>();
+ for(set<Terrain *>::const_iterator i=terrains.begin(); i!=terrains.end(); ++i)
+ {
+ DataFile::Statement st("terrain");
+ st.append((*i)->get_type().get_article_number());
+ (*i)->save(st.sub);
+ writer.write(st);
+ }
+
const set<BeamGate *> &gates = objects.get<BeamGate>();
for(set<BeamGate *>::const_iterator i=gates.begin(); i!=gates.end(); ++i)
{
add("beamgate", &Loader::beamgate);
add("route", &Loader::route);
add("signal", &Loader::signal);
+ add("terrain", &Loader::terrain);
add("track", &Loader::track);
add("train", &Loader::train);
add("turnout", &Loader::turnout);
load_sub(*sig);
}
+void Layout::Loader::terrain(ArticleNumber art_nr)
+{
+ Terrain *ter = new Terrain(obj, obj.catalogue.get<TerrainType>(art_nr));
+ load_sub(*ter);
+}
+
void Layout::Loader::track(ArticleNumber art_nr)
{
Track *trk = new Track(obj, obj.catalogue.get<TrackType>(art_nr));