void Catalogue::Loader::gauge(float g)
{
obj.gauge = g/1000;
- obj.path_profile = Profile();
- obj.path_profile.append_vertex(Vector(0.1*obj.gauge, 0, 0), false);
- obj.path_profile.append_vertex(Vector(-0.1*obj.gauge, 0, 0), false);
}
void Catalogue::Loader::layout()