#include <sigc++/trackable.h>
#include <msp/time/timestamp.h>
#include "block.h"
+#include "blockiter.h"
+#include "controller.h"
namespace Marklin {
-class LocoType;
+class ArticleNumber;
class Route;
+class Timetable;
class Vehicle;
+class VehicleType;
class Train: public sigc::trackable
{
{
private:
Block *prev_block;
+ bool blocks_valid;
public:
Loader(Train &);
private:
+ virtual void finish();
void block(unsigned);
void block_hint(unsigned);
void name(const std::string &);
void real_speed(unsigned, float, float);
void route(const std::string &);
+ void timetable();
+ void vehicle(ArticleNumber);
};
sigc::signal<void, const std::string &> signal_name_changed;
- sigc::signal<void, unsigned> signal_target_speed_changed;
- sigc::signal<void, unsigned> signal_speed_changed;
- sigc::signal<void, bool> signal_reverse_changed;
+ sigc::signal<void, const std::string &, float> signal_control_changed;
sigc::signal<void, unsigned, bool> signal_function_changed;
sigc::signal<void, const Route *> signal_route_changed;
+ sigc::signal<void> signal_arrived;
sigc::signal<void, const std::string &> signal_status_changed;
private:
- struct BlockRef
+ struct RouteRef
{
- Block *block;
- unsigned entry;
+ const Route *route;
+ unsigned diversion;
- BlockRef(Block *, unsigned);
- BlockRef next() const;
+ RouteRef(const Route *, unsigned = 0);
};
struct RealSpeed
void add(float, float);
};
+ typedef std::list<BlockIter> BlockList;
+
Layout &layout;
- const LocoType &loco_type;
+ const VehicleType &loco_type;
unsigned address;
std::string name;
+ int priority;
+ const Train *yielding_to;
std::vector<Vehicle *> vehicles;
- std::list<BlockRef> cur_blocks;
- std::list<BlockRef> rsv_blocks;
+ BlockList blocks;
+ BlockList::iterator cur_blocks_end;
+ BlockList::iterator clear_blocks_end;
Block *pending_block;
- unsigned target_speed;
+ bool reserving;
+ bool advancing;
+ Controller *controller;
+ Timetable *timetable;
+ bool active;
unsigned current_speed;
+ bool speed_changing;
bool reverse;
Msp::Time::TimeStamp stop_timeout;
unsigned functions;
- const Route *route;
- const Route *next_route;
+ std::list<RouteRef> routes;
bool end_of_route;
std::string status;
Msp::Time::TimeStamp last_entry_time;
float travel_dist;
- unsigned travel_speed;
bool pure_speed;
std::vector<RealSpeed> real_speed;
+ bool accurate_position;
+ float overshoot_dist;
public:
- Train(Layout &, const LocoType &, unsigned);
+ Train(Layout &, const VehicleType &, unsigned);
~Train();
- const LocoType &get_locomotive_type() const { return loco_type; }
+ Layout &get_layout() const { return layout; }
+ const VehicleType &get_locomotive_type() const { return loco_type; }
unsigned get_address() const { return address; }
void set_name(const std::string &);
const std::string &get_name() const { return name; }
-
+ void set_priority(int);
+ void yield_to(const Train &);
+ int get_priority() const { return priority; }
+ Controller &get_controller() const { return *controller; }
+
+ void add_vehicle(const VehicleType &);
+ void remove_vehicle(unsigned);
+ unsigned get_n_vehicles() const;
Vehicle &get_vehicle(unsigned);
const Vehicle &get_vehicle(unsigned) const;
- void set_speed(unsigned);
- void set_reverse(bool);
+ void set_control(const std::string &, float);
+ void set_active(bool);
void set_function(unsigned, bool);
- unsigned get_target_speed() const { return target_speed; }
- unsigned get_speed() const { return current_speed; }
- bool get_reverse() const { return reverse; }
+ float get_control(const std::string &) const;
+ float get_speed() const;
+ bool is_active() const { return active; }
bool get_function(unsigned) const;
unsigned get_functions() const { return functions; }
- void set_route(const Route *);
- void go_to(const Track &);
- const Route *get_route() const { return route; }
+ void set_timetable(Timetable *);
+ Timetable *get_timetable() { return timetable; }
+
+ bool set_route(const Route *);
+ bool go_to(Track &);
+ bool divert(Track &);
+ const Route *get_route() const;
void place(Block &, unsigned);
- bool is_placed() const { return !cur_blocks.empty(); }
+ void unplace();
+ bool is_placed() const { return !blocks.empty(); }
bool free_block(Block &);
+ void free_noncritical_blocks();
int get_entry_to_block(Block &) const;
+ float get_reserved_distance() const;
const std::string &get_status() const { return status; }
void save(std::list<Msp::DataFile::Statement> &) const;
private:
+ void control_changed(const Controller::Control &);
void loco_speed_event(unsigned, unsigned, bool);
void loco_func_event(unsigned, unsigned, bool);
void sensor_event(unsigned, bool);
- void turnout_event(unsigned, bool);
+ void turnout_path_changed(Track &);
+ void halt_event(bool);
void block_reserved(const Block &, const Train *);
- unsigned reserve_more();
- void update_speed();
+ void reserve_more();
+ void check_turnout_paths(bool);
+ float get_reserved_distance_until(const Block *, bool) const;
float get_real_speed(unsigned) const;
unsigned find_speed(float) const;
+ float get_travel_speed() const;
void set_status(const std::string &);
- void set_position(const Block::Endpoint &);
- void release_blocks(std::list<BlockRef> &);
- void release_blocks(std::list<BlockRef> &, std::list<BlockRef>::iterator, std::list<BlockRef>::iterator);
- void reverse_blocks(std::list<BlockRef> &) const;
+ void release_blocks();
+ void release_blocks(BlockList::iterator, BlockList::iterator);
+ void reverse_blocks(BlockList &) const;
+ bool advance_route(std::list<RouteRef>::iterator &, Track &);
+ Route *create_lead_route(Route *, const Route *);
+ bool is_valid_diversion(const Route &, const TrackIter &);
};
} // namespace Marklin