#ifndef MSP_GLTK_LABEL_H_
#define MSP_GLTK_LABEL_H_
+#include "text.h"
#include "widget.h"
namespace Msp {
namespace GLtk {
+/**
+Labels display static text. There is one special part: "text".
+*/
class Label: public Widget
{
public:
- class Loader: public Widget::Loader
+ class Loader: public DataFile::DerivedObjectLoader<Label, Widget::Loader>
{
public:
Loader(Label &);
- Label &get_object();
+ private:
+ void text(const std::string &);
};
- Label(const Resources &, const std::string & =std::string());
+private:
+ Text text;
+
+public:
+ Label(const std::string & = std::string());
+
+ virtual const char *get_class() const { return "label"; }
+
void set_text(const std::string &);
+
private:
- std::string text;
+ virtual void autosize_special(const Part &, Geometry &) const;
+ virtual void rebuild_special(const Part &);
- const char *get_class() const { return "label"; }
- void render_part(const Part &) const;
+ virtual void on_style_change();
};
} // namespace GLtk