#include <msp/fs/utils.h>
+#include "component.h"
#include "filetarget.h"
#include "installmap.h"
+#include "sourcepackage.h"
+#include "templatefile.h"
using namespace std;
using namespace Msp;
FS::Path InstallMap::get_install_location(const FileTarget &target) const
{
- const FS::Path &source = target.get_path();
+ const Component *comp = target.get_component();
+ unsigned overlay_depth = 0;
+ if(comp && !comp->get_overlays().empty())
+ {
+ // Check if the target resides in an overlay directory
+ const Component::OverlayList &overlays = comp->get_overlays();
+ string last_dir = FS::basename(FS::dirname(target.get_path()));
+ for(Component::OverlayList::const_iterator i=overlays.begin(); i!=overlays.end(); ++i)
+ if(last_dir==*i)
+ overlay_depth = 1;
+ }
+
+ FS::Path source = target.get_path();
+ if(comp)
+ {
+ /* Check if the target is a generated source file, residing in the
+ temporary directory */
+ const SourcePackage &pkg = comp->get_package();
+ int temp_depth = FS::descendant_depth(source, pkg.get_temp_directory());
+ if(temp_depth>0)
+ {
+ // If it is, use the generating template's directory instead
+ const Target::Dependencies &deps = target.get_dependencies();
+ for(Target::Dependencies::const_iterator i=deps.begin(); i!=deps.end(); ++i)
+ if(const TemplateFile *tmpl = dynamic_cast<const TemplateFile *>(*i))
+ {
+ source = FS::dirname(tmpl->get_path())/FS::basename(source);
+ break;
+ }
+ }
+ }
+
+ /* Look for a mapping entry matching both the target's original location
+ and default install location */
FS::Path install = target.get_install_location();
for(list<Entry>::const_iterator i=entries.begin(); i!=entries.end(); ++i)
{
FS::Path install_base = FS::common_ancestor(install, i->install);
if(install_base.size()>1)
{
- install = i->install/FS::dirname(source).subpath(i->source.size());
+ install = i->install/source.subpath(i->source.size(), source_depth-1-overlay_depth);
break;
}
}