void GLContext::platform_init(const GLOptions &opts)
{
- priv = new Private;
-
vector<unsigned> attribs;
-
+
attribs.push_back(CPF_DEPTH_SIZE);
attribs.push_back(1);
-
+
if(opts.alpha)
{
attribs.push_back(CPF_ALPHA_SIZE);
attribs.push_back(1);
}
-
+
if(opts.stencil)
{
attribs.push_back(CPF_STENCIL_SIZE);
attribs.push_back(1);
}
-
+
if(opts.doublebuffer)
attribs.push_back(CPF_DOUBLEBUFFER);
-
+
if(opts.multisample>0)
{
attribs.push_back(CPF_SAMPLE_BUFFERS);
if(!pixfmt)
throw unsupported_gl_mode(opts);
+ priv = new Private;
priv->context = create_gl_context(pixfmt);
destroy_pixel_format(pixfmt);