private:
Sides border;
Sides shadow;
- const GL::Texture2D *texture;
+ const GL::Texture2D *texture = nullptr;
Geometry slice;
- bool repeat;
+ bool repeat = false;
public:
- Graphic();
const Sides &get_border() const { return border; }
const Sides &get_shadow() const { return shadow; }
const GL::Texture2D *get_texture() const { return texture; }